Petty Reviews: SMT Nocturne

Never in my life have I simultaneously loved and hated a game so much. I’ve spent over 70 hours on Nocturne. I am SO CLOSE to the end of the game! I will beat Nocturne. I will write my full review. I can do this! I will beat Nocturne! 

Within this week or the next, I will dedicate the time to finish my playthrough. So why make a Petty Review? Two reasons. The first is I have way too many feelings right now. The second is while I may get to the end of Nocturne, the game has already beaten me. 

*Spoiler warning: I will be talking about one particular boss fight. No story spoilers*    

In Nocturne there are bosses called Fiends. You encounter them in various parts of the world as you continue the story. There a few that you automatically encounter. They are part of the story and unavoidable. However, after you defeat them the rest of the Fiend fights are optional. They only occur if you continue to progress in the optional dungeon the Labyrinth of Amala. 

For the second to last Fiend battle, you fight The Trumpeter. He has the magical ability of “Holy Melody”. Which is the most overpowered recovery spell I’ve ever seen in any video game. It’s the equivalent of that bratty kid who makes an “everything proof” shield when playing pretend. This ability allows The Trumpeter to regain all of his HP and MP in one move. ONE MOVE! Not even one full turn! After 3 or 4 rounds of combat, he will use it. There’s no escaping it. No matter how many prayers you send to RNGesus, it will happen. He will undo all your progress in one move and put you back at the start point, worse for wear. 

Up until that point the game rewarded strategies that favored endurance. As long as I could withstand attacks while doing some damage meant that you win. It didn’t matter how many turns it took. As long as I stayed alive I could win. 

Not this time. No. Staying alive wasn’t enough anymore. I had to change up the entirety of my core strategy for this fight. I knew what I had to do. I had to level up and optimize my team for damage output. 

So I did. I changed out my demon team and tried again. And failed again. My numbers weren’t big enough to win. It was at this point that I gave up. Instead of trying to “git gud” and use careful strategy, I abused Nocturne’s systems. I used one of the DLC dungeons added in to the PS4 version of Nocturne to level up fast. Within 10 minutes I went from level 66 to level 75. 

Normally, this wouldn’t feel like cheating. After all, what could be a more gamer move than cheesing the system to your advantage? However the dungeon I used wasn’t part of the original PS2 Nocturne. Doing this felt like admitting that the original game was too hard for me and I never would have beaten it without the assistance. It was demoralizing. The pride of being able to say “I’ve beaten SMT Nocturne, one of the hardest JRPGs ever.” was diminished in that moment. 

At higher levels I did more damage and was able to fuse high level demons. The third and last attempt at The Trumpeter lead to victory! It was a bittersweet victory. Since that moment I no longer cared about playing the game the “right way”. Now I look up the stats of bosses before facing them in order to pick out the best strategy ahead of time. I no longer care enough to try to face a boss blind, fail, adjust strategy, and retry. SMT Nocturne broke my patience. As much as I love this game, I just want to get to the end and be done with it. 

*This post is dedicated to all the people who put SMT Nocturne guides and walkthroughs on the Internet. I love all of you. I hope you get to eat all the pizzas, pet all the dogs, and experience every happiness this world has to offer. From the bottom of my heart, Thank you. I never would have gotten this far without you.*

*Image does not belong to me. It’s a screenshot from SMT III Nocturne HD Remaster.

Petty Reviews: Subnautica

The ocean is scary! Too scary! Humans can’t survive in that environment. We need all of our scuba gear and submarines to spend any length of time down there. Anything and everything can potentially hurt you or poison you. We haven’t even finished mapping it out and figuring out what’s down there. For all we know, Cthulhu might be napping in the dark deep down. Humans don’t belong in the ocean!  

And an alien ocean is even worse! In Subnautica you are the only survivor of a crashed spaceship stranded on an alien ocean planet. Everything is weird! Anything could hurt you! You’re a tiny fragile human in a very scary completely unknown world. The whole situation is terrifying. I hated it so much. 

I don’t know why I played Subnautica. It was one of the WORST decisions I’ve ever made. I have never, NEVER, been more scared while playing a video game. Ugh… I hate the ocean. 

The first time I went swimming it was both pretty and panic-inducing. I had to figure out how to master the controls and what would hurt me. Then my faithful computer warned me about my remaining oxygen. Drowning was a whole new fear on top of the regular scary ocean fears! That was almost enough to make me quit right then. 

Still, I thought the game deserved a more thorough try. I got to the point where I was enjoying parts of the game. The environment biomes of Subnautica are well done and interesting to explore. Despite acting like a sniveling coward every time the sun went down, I was mostly okay. 

Until… the sand-sharks… stupid evil water gremlins.

This is a subnautica sand-shark. They’re all jerkwads.

I was an hour into the game. I was starting to get frustrated with how difficult it can be to figure out where to find the correct materials. When all of a sudden I saw a big chunk of wreckage from the Aurora (the spaceship). I started investigating to find supplies and blueprints. While scanning one of the fragments laying about, I heard a loud low pitched growling. Naturally I freaked out and got the heck out of there as fast as possible, all while screaming. It was not one of my finer moments. 

What made the whole thing worse was that I didn’t see anything! I only heard something mean and then nothing happened! Absolutely terrifying! Still I mustered up what little remained of my courage and decided to try again. Because I needed that fragment scanned, gosh darn it. 

I waited for a bit just in case but I didn’t see anything. So I went down again. Much more scared than the first time, but I was there. Then the same thing happened again! But this time I saw the sand-shark coming for me! After the second round of screaming and swimming away as fast as the sea-glide could go, I said “Screw this.” and turned the game off. 

I will not be playing Subnautica ever again. It’s too scary. The ocean is way too scary. I have learned if I was ever in the position of the protagonist in this game, I would die. I would die so fast. 

Petty Review: Fallout 4

I’m a pretty chill person. Normally… You want to know the fastest way to make me lose my sanity? Insects and spiders. I swear seeing either one in MY HOME is enough to turn me into a frantic murder machine. I’m willing to use whatever it takes to destroy these tiny, villainous abominations who have the AUDACITY to trespass into my territory. I don’t know exactly what it is about them, but I hate them. Yes, I know they play an important part in the environment, but they can do that somewhere else. Far, FAR away. 

There is one game I will not play. I don’t care how many people like it. I won’t do it. I refuse. Fallout 4 and the rest of the Fallout series are games I will not play. Not because I have any particular issues with the gameplay or the narrative. No, it’s those giant irradiated monstrosities of insects! Those things are absolutely terrifying! 

I was just minding my own business, getting the laundry done, when I happened to see my husband playing Fallout 4 on the PS4. Seeing those things… I immediately reacted in horror. I said a lot of things, none of which I’m willing to write about online. There was no higher thought process occurring. It was a purely visceral reaction of horror, disgust, and “what are THOSE??!”. The answer to that question turned out to be giant mutated mosquitos and bees. Knowing what they were did not make it any better. In fact, that made it worse. The idea of bugs becoming THAT is absolutely terrifying. 

Naturally, my husband being the loving and supportive man he is, thought the whole thing was hilarious. 

After seeing those mini Lovecraftian terrors, I had no desire to ever play the game. Before I had heard good things about Fallout 4 and it was on my “to play” list. But once I saw the giant bugs, my entire reaction to the game was “Nope”. 

*Image doesn’t belong to me. It belongs to the developers of Fallout 4.

Petty Reviews: Steven Universe

A long time ago I was studying abroad with a friend in Spain. Let’s call her Aqua, it’s her favorite color and sort of fits the naming system anyway. Hopefully, it’s not a name used by a character. Because I’m way too lazy to double-check. She was, probably still is, the one who loves Steven Universe. 

During our time in Spain, Aqua watched a ton of Steven Universe. I’m pretty sure the series was still ongoing at that point. She told me a ton about the show. It was practically second-hand watching with how many details she gave about the characters and story. It was a reoccurring topic. Aqua would sing praises about the show and multiple times told me how I “needed” to watch it. 

Honestly, it was because of how aggressively enthusiastic about this show which made me not want to watch it. Aqua would tell me over and over how I should watch it and that I’d love it. Her continual insistence made me dislike Steven Universe simply because I was tired of hearing about it. Plus it didn’t help that my normal reaction to being pressured about something is “Well, I don’t HAVE to do anything.” I know, I know, not very mature of me. Still can’t keep those thoughts from popping up. 

She did convince me to watch a couple of episode with her. I think I saw the first episode. All I remember was Steven freaking out about a snack called “Cookie Cats”. The second one I remember parts of it but not a lot. It involved a fusion of Steven and a human friend. Then Pearl trains her with sword fighting at some point. Pretty sure? The singing was kind of fun. I do like a good musical. 

My overall impression was that Steven Universe was okay. It didn’t really seem like anything special to me. Not to mention the reactions of the characters felt over-exaggerated and unrealistic. Normally I’d consider watching more than that to see if it gets better. With this particular show I couldn’t shake the feelings of annoyance I had. Even now, despite all the years, Steven Universe still reminds me of being pressured and annoyed by a friend. 

*Image doesn’t belong to me. It belongs to Cartoon Network and Steven Universe.

Petty Review: Enter the Gungeon

Enter the Gungeon is a game with simple mechanics and ideas but it is extraordinarily hard to master. The basis of the game is pretty straight forward. Get to the end of a procedurally generated dungeon in order to obtain a magic time gun. There are four playable characters at the start. You pick one, enter the dungeon, and then try to survive. Shoot everything that moves until it dies or you die. That’s the whole game. 

The real nerd description that best fits Enter the Gungeon is rogue-lite. My husband described it as such. Of course, I immediately understood what he meant. I had no need to google its definition… Don’t look at my search history, it’s lying!

This game has an old-school pixel art aesthetic. It’s done really well. It has all the vibes of  Dungeons and Dragons combined with good ol’ ‘Murican gun love. It’s fast-paced, with no wasted time on cutscenes after the intro. If When you die one button press is all it takes to instantly restart and try again. Honestly, this made it really fun to play. The combat was simple to learn but hard to master. The fast pacing made it easy to keep trying. I like the style of it, fantasy western with a hint of creepy. 

So why is Enter the Gungeon part of my petty reviews? Because it is hard! Dang hard! Bathing my cat was easier than this game. I died so many times. At least half of those times was just because I was dumb. I kept trying and trying but I couldn’t make any progress. Every time I thought I was getting a little bit better at the game, Enter the Gungeon was ready to “lol. Nope:)” and immediately kill me. While there were moments I raged at this game, most of the time I wasn’t even angry. I died because I was dumb or just plain bad. My normal reaction to “You Died” was “Understandable”. 

Eventually after dying like 15 times without even coming close to beating the first boss (most of the time not even reaching the boss) the effort to get good at the game didn’t feel worth it. I didn’t feel angry at it, I felt tired. I felt tired of continually trying without anything to show for my efforts. The best word for this feeling is demoralizing. Beating the game seemed next to impossible. On rare occasions, I might like a rogue-lite game enough to be determined enough to finish it. This is not one of those times. 

Enter the Gungeon would have been far easier to play if they had added an upgrade system. So that every time you died you would have points of some sort to spend on improving maximum health, stats, or starting equipment. It would have made dying so many times feel less like a pointless slog. Whenever I died I would be able to work towards things that would make beating the game possible. They could have at least added a second mode where that was an option while still having the original “git gud” mode.

Maybe I’ll play it from time to time for fun. But I’ll probably never beat Enter the Gungeon. So I’ll never be able to write a true review of it. It’s a shame because it is a pretty good game. I like its style and gameplay. If you ever do try it, good luck. You’re going to need it. 

*Image does not belong to me. It’s a screenshot of Enter the Gungeon posted on a EuroGamer review

Petty Reviews: Monster Hunter World

I’ve seen Monster Hunter World many times. I always thought the game looked really pretty. The box art, in particular, is fantastic! There’s something epic about playing as a small human trying to take on massive, powerful creatures. I never got around to buying it though. There were always other games that I wanted more. Also, there were the games I already owned that I still had to play through. Lucky for me, Monster Hunter World was one of the games included on the Playstation Plus Collection. Since it was the low, low price of free, I thought I would give it a shot. 

I knew going into this that I wouldn’t be committing to a full playthrough right now. I have other games to finish, on top of having the rest of life’s endless hectic to-do lists. Instead, I decided to play just far enough to experience the combat. I wanted to see what the game was like. So I played through the introduction and the first quest. It wasn’t very long but it was long enough to put this game at the bottom of my priority list. 

There wasn’t one big thing that I hated in Monster Hunter World. Instead, several annoyances just piled on top of one another. None of these irritants is game-breaking. However, I didn’t feel like expending the time and energy to adjust to the controls. Maybe eventually I’ll return to this game if I ever finish all my games on my To-Play List. 

One of the first things that you have to adjust to in any game is their menu system. In Monster Hunter World there is a whole lot of things to look at in the game’s menus. It was hard to easily discover what was important, not without paying close attention to what you’re reading. There is too much information all at once, most of it irrelevant until you make more progress in the game. The text of the menu is a little annoying to read because the font is small. Maybe that’s not a problem on PC? It was certainly a problem on the PS5, playing on the couch several feet away from the tv. There are way too many pop-up tutorial windows to read. They had similar problems. Both have small text and a lot of information all at once. 

The gameplay itself felt odd. It had controls I wasn’t used to. I was playing with the PS5 controller. In most games X is attack but not in Monster Hunter World. In this game attack is Triangle and Square (or Circle? can’t remember). It felt awkward to play on the controller. Fighting felt clunky and unintuitive. I did not feel like an epic warrior that the art portrayed. My character was just as clumsy as I am. I ended up choosing to use a long-range option because it felt a little less awkward than the melee weapon options. The use of the trigger buttons to aim and shoot felt familiar to me after playing shooting games like Borderlands 2 and 3. Sadly while I found this easier to get the hang of, for what little I played, it’s not as much fun as swinging around a big sword.  

Another nitpick about the gameplay is that I can’t jump. The character automatically interacts with the environment. This is fine but not my preference in an open-world focused on combat and exploration. It would have been nice to have that additional freedom while running around. Especially since the beauty of the environment is the big selling point in this game.  

If a game’s story is engaging enough and the characters are likable and well written, I will be willing to overlook a lot of flaws in a video game. It’s why I like playing older games as well as modern ones. The experience is worth the frustrations. Unfortunately, Monster Hunter World doesn’t have much of a story. It is a basic setup. The main character belongs to a hunter guild and goes to a new area to do their job. The characters weren’t interesting, except the Palicos they are perfect. Character development and story are meant to be in the background. Instead, the focus of Monster Hunter World is the environment and the creatures you have to fight. That would have been fine by me if the gameplay was up to par. I didn’t start this game for the story, I wanted to see giant monsters and try to bring them down. Instead, it was a struggle to adjust to the basics of playing the game. 

Monster Hunter World has the potential to be a fun game. For me, the time and effort it will take to adjust to the controls and figure out how the mechanics of the game work aren’t worth it right now. This game would have been better for newcomers if they had gradually opened up menus and abilities based on story progression. The story itself is lacking, borderline boring. The game provides the bare minimum as a framework for how the world works and the main character’s motivation. Surprising how a world with such fantastical creatures could be so bland. 

*Image does not belong to me. It belongs to the Monster Hunter World developers.

Petty Reviews: Code Vein

Code Vein is one of the many Dark Souls-esque video games. These video games are designed to be extraordinarily difficult and unforgiving. Death is severely punished. Every time you die you respawn at your last checkpoint and lose all of your currency and progress. Part of the fun of gaming is overcoming high difficulty challenges and enemies. Dark Souls-type games take this to the extreme and are dedicated to the “git gud” mentality. I have not played Dark Souls or Bloodborne because I am not a masochist. 

Initially, I picked up Code Vein because it looked like an interesting anime game. When I realized that it is a Dark Souls clone I was a little bit scared. I almost put it back on the shelf. However, I decided to be brave and give it a try. It wasn’t that expensive. Plus, maybe I would enjoy getting bullied by a video game. 

For a while, I did have fun playing Code Vein. Making my perfect waifu was a good time. It made me relive my childhood of playing dress-up games. The combat was hard in a good way. It heightened tension while playing new levels. Returning to previous areas after leveling up was so satisfying. To be able to easily one-shot kill an enemy that had killed me multiple times before was a beautiful experience. 

Boss fights were brutally challenging. I had to look up walkthroughs and strategy guides more than once. One boss, Invading Executioner, was so hard! It made me so angry. I had to beat this boss. It was the only outlet for my unyielding rage. I don’t know how many attempts it took, but I finally won! Times, like this I played Code Vein out of spite. I didn’t want this game to beat me. 

Later on in my playthrough… Sigh, the game beat me. At least for now. I fully intend on returning to Code Vein and finishing it. Someday, I will return; and, I will win. 

The fifth area in the game (not counting home base) is called the Cathedral of The Sacred Blood. The area is very pretty. The whole level is designed like a massive white Gothic cathedral. When I saw it the first time I spent a few moments just panning the camera around, appreciating the view. The problem is that the map is hard to navigate because all the paths look the same with hardly any markers to differentiate them. I had already gotten lost more than once and had looked up a YouTube walkthrough. So I was already getting frustrated. 

Then came the mini-boss that broke me, Argent Wolf Berserker. Even now just remembering that rotten, clanking, empty-headed suit of armor makes me annoyed. I hate that guy! That stupid Berserker is the worst!

*5 minutes of petulant sulking later* Alright, now that I’ve calmed down let’s talk about why this boss fight broke me. Because while the Berserker is a hard fight there is more than one reason that made it exceedingly difficult. 

The other boss fights I had beaten were located very close to a respawn point. As soon as I died I would pop back up close by and try again. Maybe there would be one or two little dudes that I would have to kill or avoid along the way. For the most part, it was a short walk back to try yet again to defeat the boss. That’s not the case with the Berserker boss. He is located about a three-minute distance away from the respawn. If that was the only problem it wouldn’t be a big deal. However, there are enemies you can’t avoid, and if you run they will chase you. They aren’t just little dudes that die in two or three hits either. It takes effort to beat these annoying skinny knights. They are fast, have decent health, and it’s almost impossible to escape without taking damage. Heck, sometimes I died to those guys before reaching the boss!

Once reaching the boss you are stuck with whatever health and health items you currently have. It’s impossible to start the fight at 100% tip-top condition. Then you have the difficulty of the stage and the Berserker himself. The stage you have to fight on is way too small. You don’t get much space to dodge and run. The other boss fights take place in big arenas. This one doesn’t give you that. This makes avoiding hits and getting enough time to use a healing item very challenging. The Berserker has a big range. He’s slow but he hits hard. It doesn’t take much to kill you. Your NPC companion who tags along to help you fight the bad guys collapses at the slightest nudge from this jerk-wad. 

Naturally, after dying over and over again I did the smart thing and looked up a walkthrough. Two YouTube videos showed the best character mod and techniques to kill the Berserker. Playing a tank character mod was the best choice. Then use a giant two-handed sword to block attacks instead of dodging. All while trying to get behind this lumbering nitwit and stab him in back. The problem is that I hadn’t played that character mod the entire game. Normally I played character builds that let me be fast with quick attacks and long-range magic attacks. I had gotten fairly good at playing this style of character. Now I had to change my entire playstyle for this one guy. Unfortunately, I wasn’t good at it. It’s not my playstyle preference in Code Vein and I didn’t have much practice with this mod. 

All these things combined made me so frustrated that I decided to put the controller down and take a break. I had only meant to take a day or two away from Code Vein before trying again. Then I started playing other games and got distracted from it. Now it’s delegated to my game purgatory list. The list of games that I’ve started but then stopped for whatever reason. I tell myself “I’ll come back and finish this game. I will return. Eventually. I do want to finish it.” Someday I will return to playing Code Vein. Next time I will beat it.

*Image is a screenshot of Code Vein and was originally posted on an IGN walkthrough. Does not belong to me.

Petty Review: Persona 5 the Animation

Persona 5 is one of my favorite video games of all time. I pretty much love everything about the game. I played through the entire game twice. This isn’t a short game either, I’m talking about over a hundred hours devoted to a playthrough. I loved this game enough to look into the previous games in the Persona series, the other games made by Atlus, and the anime recreations of these games. I’ve already watched the Persona 4 anime series and Persona 3 anime series. I’m working on playing through Persona 3 and 4 on the PS2. Hopefully, I have established that these atmospheric, weird, story-heavy JRPGs (Japanese Role Playing Game) are my gaming niche. 

Naturally, when Persona 5: The Animation was released on Hulu I had to watch it. I had high hopes for this anime. It had the perfect source material to work with; high school life, dramatic fight scenes, and righting the wrongs of society by fighting in a supernatural world based on human cognition. All in all, this seems like it should be the perfect foundation for a good anime.  

Sadly that isn’t what happened. The story that had been so engaging in the video game became badly compressed in the anime. I would have been confused as to what the heck was going on if I didn’t have previous knowledge of the story. The show moved through the events so fast there wasn’t time to feel any connection to the characters or get invested in the plot of the episodes. All the little details that added to the experience were lost because there wasn’t enough time for them. 

Even the quality of the animation was just a pale reflection of the original anime cutscenes in the game. How ridiculous is that? The video game had better animation than the anime! That’s how good the game is, which is how bad the anime looked by comparison. 

There was one scene that felt like such a slap in the face with how laughably bad the animation was. In the game, there is a move called “All Out Attack”. This happens when you knock all enemies down and a flashy, stylized beat-em-up scene plays ending with a unique character graphic. Instead of fleshing out combat scenes that are limited by gameplay, Persona 5: The Animation put in a pathetic attempt at the same “All Out Attack”. They would have been better off just taking recorded video game footage. Words can only convey so much of this travesty so I have a link to a short comparison video here

I didn’t even finish watching the anime. I only made it to episode three or four before I gave up on watching. The whole anime felt unnecessary. It didn’t add anything to the Persona 5 experience. Don’t waste your time with this anime. Go buy Persona 5, start up your PS4 and start playing for the real Persona 5 experience. 

*The YouTube video belongs to Woozy Vids. The image used does not belong to me. Persona 5 belongs to Atlus and CloverWorks who produced the anime.

Petty Reviews: Breath of the Wild

Everyone lost their collective mind over the latest Legend of Zelda game when it came out in 2017. It was amazing! Huge open world, top-notch combat, complete autonomy to do whatever the heck you wanted, gorgeous visuals, challenging puzzles with multiple solutions,  and the classic Zelda story done well all combined to create one of the best launch titles ever made. Breath of the Wild (BotW) won the game of the year award, among others, in 2017. Even though it’s been over three years ago people still rant about it. Heck, my husband is on his third (fourth?) playthrough of the game. He loves it. 

So why didn’t I like playing Legend of Zelda Breath of the Wild? Why wasn’t it fun for me? All in all, I think I probably spent 7-10 hours on BotW. Then I just hit this wall and the game wasn’t fun anymore. I knew it was a good game. I read the reviews, watched YouTube videos about it, laughed at the memes, saw multiple clips, and had fun watching my husband play. It was frustrating because I knew it was a great game. I enjoyed multiple parts of BotW but it just wasn’t enough to make the experience fun for me. Because there was one thing missing, only one thing, that made this game something I couldn’t finish. 

That missing piece is structure. I got past the tutorial and had made it to the first village. During the tutorial and the trek to the first village, there were clear objectives. Go to a location, talk to a person, complete the shrine, etc… Then go on to the next place to continue the narrative. Not to say that I didn’t take my time to explore and goof off on the way. I absolutely did. However, I always had that mission in the background. It gave me direction. Once I got past those two stages of the game that structure was gone. I was told to find and defeat four mythical beasts. Then I had to head on over to the castle to stab Gannon until he went away. So off I went to try to do those things. But pretty soon I realized there wasn’t any marker on the map to show me where to go. Just me stuck in a big world with no direction. I kept playing for a while going to shrines, towers, and anything that caught my interest. But I kept getting more and more stressed out. I didn’t know what I should be doing. The game didn’t help at all because it was designed for freedom. So I kept wandering and trying to find guidance that wasn’t there. Eventually, I became too frustrated and stressed to keep playing. I turned BotW off and haven’t turned it on again since.  

  Most people love the big open world and its freedom. For me, it was just too much freedom. I didn’t know what to do or where to go. It took so long to get to, well, anywhere. Nothing was happening other than me running around with no purpose. It made me frustrated and confused. After that, I just lost patience with BotW and stopped playing. Finding the quests and determining my direction wasn’t worth the effort and time. Once I realized that I honestly felt sad. Because I did have fun with the combat, the world, and the exploration. I could see all the reasons people love this game. Those parts were so good, but it just wasn’t enough. There wasn’t enough structure and the mainline story took too long to progress. 

Legend of Zelda Breath of the Wild is a great game. It deserves all the praise it has received. Unfortunately, this game just wasn’t for me. A big reason I play games is to experience the story and interact with the characters. I do like to have the freedom to direct the story, the ability to focus on side quests when I want, and the option to explore the environment. In all of my favorite video games, the main story or side story always has clear objectives. This provides me with a reason for why I’m doing things and a direction of what I should be doing. What I do with this knowledge is up to me and makes it fun. In BotW however, once you get past the tutorial the game doesn’t tell you where to go and what to do. While many people enjoy this aspect of the game, to me it made me feel like playing the game was pointless because I didn’t get a sense of progress. My life is already spent wandering around in confusion trying to figure out what to do. I don’t need a repeat of this experience when I’m just trying to have fun playing a video game. Instead, I would rather feel that sense of accomplishment that comes with completing a goal. No matter how factually unimportant it is in the grand scheme of things. 

*The image with this post belongs to Nintendo. It’s the official box art of the game. I make no claim to it.