Memoirs of a Geek: It Takes Two

If you haven’t heard of it, It Takes Two is an exclusively two-player game. My husband, Shaggy, and I are currently playing through the PS5 version of the game. We are most likely halfway through. I haven’t looked up any walkthroughs or spoilers so it’s only a guess. When we finish the game I’ll probably do a complete review of the game. For now, I wanted to write about two of the funniest moments in our playthrough. 

The story of the game is unique. You and a partner play as Cody and May, a married couple on the verge of a divorce. Their daughter Rose is understandably very upset at this and ends up wishing that her parents would “become friends again” (she’s little and doesn’t understand how marriage works yet) while tears fall onto dolls she made. For unexplained reasons, this causes the souls of both of her parents to possess the dolls. Now stuck as tiny dolls in a strange version of their home, Cody and May are forced to work together to find Rose and undo what happened. 

Gameplay-wise, it’s a pretty straightforward 3D platformer with simple controls for movement and jumping. Throughout the game, you acquire and lose various tools along the way. This keeps the gameplay varied in each stage. Each player relies on the other to use their skills to get past challenges and enemies. 

I’m playing as May. At one point in the game, she gets a hammer. One of the things I had to use it for was breaking glass bottles to clear our path. There was a bunch of them in one section. So I was gleefully swinging away, smashing everything, when I accidentally hit Shaggy. At first, I was mildly worried I accidentally killed him. 

Then his character, flat on the ground said this, “Just because it can’t kill me doesn’t mean it didn’t hurt May!”

“It was an accident!” – May

“Sure, it was…” Cody sarcastically muttered. 

We both laughed at it a little. I did tell Shaggy that I did not actually mean to hit him. He knew that and said that dialog had made it worth it. Naturally, I agreed, the dialog was funny and it made hitting him that much more fun.

The other memorable moment from our playthrough was when I freaked out Shaggy. At the time, he had a gun with three nails. He used this to shoot nails into the wall so I could swing off of them and to shoot platforms to keep them in place. During one of these sections, I had to jump my way through while Shaggy was pinning platforms in place. We got to one and as soon as we realized which platform he would have to shoot, I said “Okay” and wall-jumped off. He was not prepared for me to do that so fast. At the last possible moment, Shaggy got the platform in place just before I fell to my certain death. 

As soon as I landed on the platform Shaggy told me, “Geez, that was a freaking trust fall! Just believed I was going to make it in time huh?”

I told him, “What? I knew you would get it.” I was right he did. But I did say sorry for the short notice. 

It probably would have been funny to watch that happen. I mean, I was pretty amused at his reaction. Still, it made me feel happy that he caught me, especially since he framed it in the way he did. Looks like I picked the right person to play It Takes Two with. Perhaps it is a little silly, but that successful trust fall did give me the warm fuzzies for a few minutes. That was one of those moments where I thought, “Yeah, I married the right person.”

*Image does not belong to me. It belongs to the developers of It Takes Two.

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